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-
- // P_doors.c
-
- #include "DoomDef.h"
- #include "P_local.h"
- #include "soundst.h"
-
- //==================================================================
- //==================================================================
- //
- // VERTICAL DOORS
- //
- //==================================================================
- //==================================================================
-
- //==================================================================
- //
- // T_VerticalDoor
- //
- //==================================================================
- void T_VerticalDoor(vldoor_t *door)
- {
- result_e res;
-
- switch(door->direction)
- {
- case 0: // WAITING
- if(!--door->topcountdown)
- switch(door->type)
- {
- case normal:
- door->direction = -1; // time to go back down
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- break;
- case 2: // INITIAL WAIT
- if(!--door->topcountdown)
- {
- switch(door->type)
- {
- case raiseIn5Mins:
- door->direction = 1;
- door->type = normal;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(door->sector, door->speed,
- door->sector->floorheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- case close:
- door->sector->specialdata = NULL;
- P_RemoveThinker(&door->thinker); // unlink and free
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_dorcls);
- break;
- case close30ThenOpen:
- door->direction = 0;
- door->topcountdown = 35*30;
- break;
- default:
- break;
- }
- }
- else if(res == crushed)
- {
- switch(door->type)
- {
- case close: // DON'T GO BACK UP!
- break;
- default:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg,sfx_doropn);
- break;
- }
- }
- break;
- case 1: // UP
- res = T_MovePlane(door->sector, door->speed,
- door->topheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
- case close30ThenOpen:
- case open:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- S_StopSound((mobj_t *)&door->sector->soundorg);
- break;
- default:
- break;
- }
- }
- break;
- }
- }
-
- //----------------------------------------------------------------------------
- //
- // EV_DoDoor
- //
- // Move a door up/down
- //
- //----------------------------------------------------------------------------
-
- int EV_DoDoor(line_t *line, vldoor_e type, fixed_t speed)
- {
- int secnum;
- int retcode;
- sector_t *sec;
- vldoor_t *door;
-
- secnum = -1;
- retcode = 0;
- while((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- {
- continue;
- }
- // Add new door thinker
- retcode = 1;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- switch(type)
- {
- case close:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case normal:
- case open:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- if(door->topheight != sec->ceilingheight)
- {
- S_StartSound((mobj_t *)&door->sector->soundorg,
- sfx_doropn);
- }
- break;
- default:
- break;
- }
- door->type = type;
- door->speed = speed;
- door->topwait = VDOORWAIT;
- }
- return(retcode);
- }
-
- //==================================================================
- //
- // EV_VerticalDoor : open a door manually, no tag value
- //
- //==================================================================
- void EV_VerticalDoor(line_t *line, mobj_t *thing)
- {
- player_t *player;
- int secnum;
- sector_t *sec;
- vldoor_t *door;
- int side;
-
- side = 0; // only front sides can be used
- //
- // Check for locks
- //
- player = thing->player;
- switch(line->special)
- {
- case 26: // Blue Lock
- case 32:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_blue])
- {
- P_SetMessage(player, TXT_NEEDBLUEKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 27: // Yellow Lock
- case 34:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_yellow])
- {
- P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 28: // Green Lock
- case 33:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_green])
- {
- P_SetMessage(player, TXT_NEEDGREENKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- }
-
- // if the sector has an active thinker, use it
- sec = sides[line->sidenum[side^1]].sector;
- secnum = sec-sectors;
- if(sec->specialdata)
- {
- door = sec->specialdata;
- switch(line->special)
- {
- case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
- case 26:
- case 27:
- case 28:
- if(door->direction == -1)
- {
- door->direction = 1; // go back up
- }
- else
- {
- if(!thing->player)
- { // Monsters don't close doors
- return;
- }
- door->direction = -1; // start going down immediately
- }
- return;
- }
- }
-
- // for proper sound
- switch(line->special)
- {
- case 1: // NORMAL DOOR SOUND
- case 31:
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- default: // LOCKED DOOR SOUND
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- }
-
- //
- // new door thinker
- //
- door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- switch(line->special)
- {
- case 1:
- case 26:
- case 27:
- case 28:
- door->type = normal;
- break;
- case 31:
- case 32:
- case 33:
- case 34:
- door->type = open;
- line->special = 0;
- break;
- }
- door->speed = VDOORSPEED;
- door->topwait = VDOORWAIT;
-
- //
- // find the top and bottom of the movement range
- //
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- }
-
- //==================================================================
- //
- // Spawn a door that closes after 30 seconds
- //
- //==================================================================
- void P_SpawnDoorCloseIn30(sector_t *sec)
- {
- vldoor_t *door;
-
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 0;
- door->type = normal;
- door->speed = VDOORSPEED;
- door->topcountdown = 30*35;
- }
-
- //==================================================================
- //
- // Spawn a door that opens after 5 minutes
- //
- //==================================================================
- void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
- {
- vldoor_t *door;
-
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 2;
- door->type = raiseIn5Mins;
- door->speed = VDOORSPEED;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->topwait = VDOORWAIT;
- door->topcountdown = 5*60*35;
- }
-